Tech

After our first game was installed by over 300k people, it became clear that the AR tools available couldn’t deliver the gameplay our team imagined at the speed & fidelity our players expected.

After our first game was installed by over 300k people, it became clear that the AR tools available couldn’t deliver the gameplay our team imagined at the speed & fidelity our players expected.

Maximizing mobile processing performance at memory & CPU level

Our custom architecture, built on Unity’s ECS framework, maximizes device memory and CPU throughput, unlocking dense real-time AR simulations.

It enables hundreds of concurrently simulated enemies, fully 3D projectiles, and advanced particle and post-processing effects on mobile hardware. The same optimizations extend to headsets, setting the foundation for high-fidelity, character-driven gameplay across devices.

Making reality playable through contextual scene understanding

Making reality playable through contextual scene understanding

Our scene-processing pipeline builds on ARKit and ARCore plane detection, merging and categorizing surfaces, filling gaps, and refining geometry to create reliable play spaces in tight, cluttered real-world environments.

This enables intentional spawning of enemies, chests, and objectives on defined surface types while accounting for occlusion, collision, and player movement. The system allows us to handle AR-specific issues like walking through walls with UX solutions like see-through shaders for characters and objects.

Our scene-processing pipeline builds on ARKit and ARCore plane detection, merging and categorizing surfaces, filling gaps, and refining geometry to create reliable play spaces in tight, cluttered real-world environments.

This enables intentional spawning of enemies, chests, and objectives on defined surface types while accounting for occlusion, collision, and player movement. The system allows us to handle AR-specific issues like walking through walls with UX solutions like see-through shaders for characters and objects.

Authoring dynamic AR gameplay through integrated behavior systems

Our gameplay architecture links an ECS-based runtime with a visual behavior graph layer, enabling the team to rapidly author branching narratives, adaptive enemy behaviors, and context-aware interactions that compile directly into real-time AR execution.

This includes procedural and generative logic, making each run unique while allowing complex, character-driven scenarios to stay responsive to player actions and environmental context.

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© 2025 Jadu ar inc.

Love discovering new things with

curious strangers on the internet?

Join the Discord→

© 2025 Jadu ar inc.

Love discovering new things with

curious strangers on the internet?

Join the Discord→

© 2025 Jadu ar inc.