Tech
Maximizing mobile processing performance at memory & CPU level
Our custom architecture, built on Unity’s ECS framework, maximizes device memory and CPU throughput, unlocking dense real-time AR simulations.
It enables hundreds of concurrently simulated enemies, fully 3D projectiles, and advanced particle and post-processing effects on mobile hardware. The same optimizations extend to headsets, setting the foundation for high-fidelity, character-driven gameplay across devices.
Authoring dynamic AR gameplay through integrated behavior systems
Our gameplay architecture links an ECS-based runtime with a visual behavior graph layer, enabling the team to rapidly author branching narratives, adaptive enemy behaviors, and context-aware interactions that compile directly into real-time AR execution.
This includes procedural and generative logic, making each run unique while allowing complex, character-driven scenarios to stay responsive to player actions and environmental context.